![]() That said, Speed Golf can also feel very repetitive, especially due to how often it’s employed in the single-player campaign. The urgency and chaos is appealing, and there are some neat obstacles to navigate in the process. Or you can Super Dash into someone else on the way to your shot, bumping them around in the scramble for the green. In some cases, it’s fun to hold off on a shot until everyone is landing on the green, then smacking them all with a Super Shot and watching them scramble. It’s not a bad addition, but it certainly has some ups and downs. I don’t know that I ever really gelled with Speed Golf. ![]() This version of golf is one of the new play modes, where instead of teleporting to your ball’s resting place and taking turns, every player runs around and has to chase after their shots, navigating the course and its hazards in the process. Golf is more fun when you’re not just sinking putts, but ruining your friends’ putts too, right?Ĭourse selection in Mario Golf: Super Rush is a little slim-the lineup is expected to expand over time post-launch-and while there are some highlights, like a course resembling Bowser’s face, some of the courses feel a little more designed for Speed Golf. Each golfer has their own, with effects ranging from laying down a sheet of ice or smokescreen to transforming other balls into eggs or stars. I do wish they had a bit more character to them, as their celebrations (or bouts of depression from a triple bogey) are a little understated, but Super Shots seem to be where that went. Those are good, solid cuts from Mario lore. Sure, you’ve got Mario, Bowser, Peach, and Luigi, but there’s also Charging Chuck and King Bob-omb. Each member of the Mario cast brings their own talents as well, and I really like the selection. I’m glad that there are motion controls for some goofy antics, but they definitely feel more novel than anything.Ĭlubs feel distinct, adjusting shots for wind speed and the slope of the green feels great, and overall, I enjoyed my time whenever I was just chipping away across the courses. I’d also really recommend using a Pro Controller if possible, and especially the button controls over the motion controls. It takes a while to really dial in certain aspects of it, and playing through the single-player campaign can help a lot in that respect. Mario Golf: Super Rush ( Nintendo Switch) Classic golf is pretty much exactly what you expect it to be: players take turns teeing off across a set number of holes, ranging from basic courses to more complex ones with different obstacles, layouts, and environments to overcome in search of the green. Mario Golf: Super Rush provides a few different ways to smack tiny orbs across the links. But when it feels like it’s hitting the rough as often as it lands on the green, it gets harder to ignore the downsides. It can be goofy, fun, and a nice mix of classic golfing with some Super Shots and challenging course obstacles. When Mario Golf: Super Rush is at its best, it nails this. They are on the arcade side of things, not simulation. The various Mario sports spin-offs can have a way of turning athletics into spectacles, brimming with charm while still retaining the core of what makes these activities appealing. Mario might be known for his platforming abilities, but I’ve always been just as keen on his side ventures into sports.
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